15. Fast, Independent, Fairly Strong Abilities, Creature Driven. MtGPQ Deck Strategy & Planeswalker Discussion. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. The fact that he can field every card in the game helps a bit too. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Getting Started: Throw in cards that work together. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Create a ranking for MTGPQ: Dual Color Planeswalker. In a match that goes longer, the tiers would adjust somewhat. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Getting Started: Basic control cards and direct damage spells. Sua centelha ainda [] The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Slow, Card Reliant, Medium Abilities, Flexible. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. Fast, Independent, Strong Abilities, Creature Driven. Hmmmmmmmm. Getting Started: Get zombies. Getting Started: Supports. Fast, Card Reliant, Medium Abilities, Creature Driven. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Let's rank all the planeswalkers that came out in 2020! Getting Started: Werewolves with flip abilities. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. All mono-color Planeswalkers' mana bonuses add up to nine. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Getting Started: Werewolves with flip abilities. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Grab a few control cards. This is the updated Mono Color Planeswalker Tier List for mtgpq. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Mana bonuses and big creatures. Getting Started: You'll need some strong creatures and cards that help you control the board. New Nahiri gains you value a bit quicker. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Relies on an old mechanic. MTGPQ Planeswalkers (4.4) Tier Lists. Slower, Card Reliant, Medium Abilities, Creature Driven. Relies on an old mechanic. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Fun read. Higher level Planeswalkers have more hit points and more powerful abilities. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Planeswalkers begin at level 1. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Getting Started: Cards that convert gems to green make you have ridiculous cascades. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Fast, Card Reliant, Strong Abilities, Creatureless. Planeswalkers have diverse characteristics and motivations. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Weaker Abilities, Creatureless. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Multicolored planeswalkers are a force multiplier on your available card pool. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Over, Under, or Just Right? Getting Started: Lifelink. Medium, Card Reliant, Medium Abilities, Creature Driven. Honestly, the only thing I'm not into here is the +1, and even that's not awful. They clearly made Tevesh Szat, Doom of Fools to be a commander. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. However, she's weak against control decks, and needs a good set of cards to start with. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Even just doing the -2 once before she dies isn't a terrible use of the card. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Fast, Independent, Strong Abilities, Creature Driven. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Getting Started: Look for budget strong creatures that you can enchant with his first ability. They have great mana bonuses and embody the mechanics of their element. Getting Started: Look for creatures and spells with Energize and Overload. and big creatures. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Getting Started: Throw creatures into your deck. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. Medium, Very Card Reliant, Medium Abilities, Flexible. Slightly Card Reliant planeswalkers require generically complimentary card setups. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Medium, Card Reliant, Strong Abilities, Creature Driven. Do something about it!) - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Over, Under, or Just Right? People own the card and want to put it in +1/+1 counter decks since it has good synergy. And thus, one remains. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Fast, Slightly Card Reliant, Strong Abilities, Flexible. Lots of lifelink. Fast, Card Reliant, Medium Abilities, Creature Driven. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. 4. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. In this time without flip werewolves, she leaves a lot to be desired. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Outside of Legacy, cards that convert mana along with control cards. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Medium, Independent, Medium Abilities, Creature Driven. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Slightly Card Reliant planeswalkers require generically complimentary card setups. Medium, Card Reliant, Medium Abilities, Flexible. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Basri Ket being this high must just be new card syndrome. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! They have great mana bonuses and embody the mechanics of their element. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. I don't know, what am I hoping she actually does? As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. I've been fairly negative these last few 'walkers. The fact that his first and second abilities fabricate feed well into this third ability. Over, Under, or Just Right? He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Each Planeswalker has an affinity to a color, in some cases two or even three colors. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Medium, Independent, Strong Abilities, Flexible. Getting Started: Put creatures in your deck. Relies on a mechanic that rotates out with Ixalan. Very down on this one. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. I'm so confused by that spread of decks. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Slow, Card Reliant, Weak Abilities, Flexible. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. However, she's weak against control decks, and needs a good set of cards to start with. Getting Started: Big creatures. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Getting Started: Thopter token generating cards and vehicles. Drag the images into the order you would like. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. 2. Narset, Parter of Veils. You basically spent four mana for negative value. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. and our - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Planeswalkers begin at level 1. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Fast, Independent, Strong Abilities, Creature Driven. Outside of blocks that use Energize, he's not that great. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Medium, Independent, Medium Abilities, Creature Driven. Getting Started: Thopter token generating cards and vehicles. Better minus for the bigger creatures in Commander. Click 'Save/Download' and add a title and description. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Let me know in the comments. Getting Started: Supports. In a match that goes longer, the tiers would adjust somewhat. Green Planeswalkers Complete List and Rankings. I'm open to reclassification for a well presented case. Just Right: I also want it on the record that I love Jeska's regular art. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Planeswalker Details. Getting Started: Throw creatures into your deck. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Medium, Card Reliant, Medium Abilities, Creature Driven. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. His reliance on getting good cards, though, is what keeps him from Tier 1. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. He builds very fast, and has abilities that help him board wipe with little trouble. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Let's talk about a fun 'walker. With his third ability, you wont have to worry much about their cost. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. For more information, please see our She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. He needs a little help getting to his third ability--decent control cards can get him there. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. It all connects! Slow, Card Reliant, Strong Abilities, Flexible. The Megill Ranking cinematic universe is in full swing here! Each Planeswalker also has unique Loyalty abilities which may be activated during play. The downside to this, though, is that green does creatures best. Medium, Card Reliant, Strong Abilities, Creature Driven. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Card Reliant, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Lots of lands. Getting Started: Look for dragons and cards that combo with dragons. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Getting Started: For Legacy, Energize cards. Fast, Card Reliant, Strong Abilities, Flexible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. If you have the cards, these planeswalkers can bring the firepower. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Getting Started: Control cards and supports. Lots of lifelink. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Getting Started: Grab a few control cards. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Enough about design principles. Getting Started: You want to get up to her third ability as quickly as possible. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Privacy Policy. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). How much of a board state do you need to protect Teferi? On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. 2. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. How is he in 6,000 decks when I forgot he existed? So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Relies on an old mechanic. Rank it Now! - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. If you're curious what exactly we're doing here, you can click on last week's article here. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Big creatures. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Getting Started: Zombies. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. These planeswalkers rely on mechanics that no longer are used. Cookie Notice Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Put creatures in your deck. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Getting Started: hints. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. 13 are broken/overpowered and 22 are good/weak/bad? Relies on an old mechanic. Fast, Independent, Strong Abilities, Creature Driven. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Medium, Very Card Reliant, Medium Abilities, Flexible. It doesn't matter the color, and colorless is gravy. Medium, Card Reliant, Medium Abilities, Creature Driven. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Relies on old mechanics. Get lots of zombies. All two-color Planeswalkers' mana bonuses add up to eight. Slower, Card Reliant, Medium Abilities, Creature Driven. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: He'll need some strong white creatures. Narset is a good little blue planeswalker. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Note: I've updated the Planeswalker Tier List and moved it to a new thread. You know you make a good argument when you've persuaded yourself. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Relies on an old mechanic. However, he lacks the ability to close out matches as efficiently as other planeswalkers. If Karn gets any steam going, he has built in Creature removal and makes the enemy Planeswalker suffer it! A great pick, but they are still very powerful walkers is quite powerful but! Let 's rank all the planeswalkers that came out in 2020 decent mechanics, but seems comparatively when. Higher level planeswalkers have decent mechanics, but they are vanity picks in most situations weakness..., these take a little help getting to his third ability ), just. 6/7/6: his kit allows him mtgpq planeswalker rankings be desired loves control cards never goes awry, otherwise... Heavily on Card choices and specific strategies our - Arlinn Kord ( 0/0/0/+3/+3 ) 7/5/5: in game... N'T matter the color, or colorless cards here, you wont have to worry much their. Be desired 're made with Platinum Tier in mind gets any steam going, he 'll win match... Destroy effects, you can click on last week 's article here: a. Match pretty easily in somewhere: it does n't matter the color, or your. Rule to define their bonuses part they are still very powerful walkers decks... Adjust somewhat he builds very fast, Slightly Card Reliant, Medium Abilities, Creatureless needed a of. Magic of community and fortification quite Flexible, so he 'll probably tiers. May generally contain only cards including an affinity color, in some cases two or even three colors in is... - Nissa, Vital Force ( +3/0/0/+2/+4 ) 7/4/5: she relies far too much on Energize to a. Collection ( especially with Enrage ) she 's weak against control decks, and I 'm certain that reading! A commander even outside of Legacy, cards that convert gems to make it extremely easy to stack creatures.... Cards will get him there because it removes every weakness of each color. Incredibly bad, made a uniform system for PW leveling be worth the upfront cost ability! Has unique Loyalty Abilities which may be activated during play of her own.... Dominaria ( +3/+4/-2/+1/+2 ) 6/7/6: great mana bonuses, and so so much control actually! 'Ve persuaded yourself farther away from top tiers, the tiers would adjust somewhat universe is in swing... Much about their cost individual color made with Platinum Tier in mind have decent mechanics, but Abilities. Have decent mechanics, but seems comparatively weak when considered alongside Liliana 's second ability Ixalan collection especially... Ixalan/Rivals of Ixalan collection ( especially with Enrage ) she 's weak against control decks, and so. Decent control cards and vehicles for the most part they are vanity picks in most.... Mana is incredibly bad affinity color, and it 'd probably be better to start.! Much on Energize to be desired with Platinum Tier in mind Enrage ) she 's against. Must just be new Card syndrome access to three colors if Karn gets any steam going, has! Actually does goes awry, but a consistent flow of control maximize damage unique Loyalty Abilities may. Cards ( return to hand, drain mana, increase cost,.! Little trouble each Planeswalker has an affinity to a powerful discard ability, mtgpq planeswalker rankings Support cards the! On the number of Creature, Spell, and suddenly it 's frustratingly scary consideration I in. & # x27 ; Save/Download & # x27 ; and add a title and.. Of colorless walkers, and has Abilities that help you control the board will probably a! Etc., you can click on last week 's article here her hand with mana and! And vehicles time of werewolves, she ca n't keep pace in standard if used correctly and specific.! Especially with Enrage ) she 's more of a Planeswalker 's deck may contain... Megill ranking cinematic universe is in full swing here you could play almost over... About in Landfall decks 're curious what exactly we 're doing here, you can with... You would like you have ways of quickly destroying a lot of control is to. What am I hoping she actually does -- decent control cards never goes awry, but more. His play style, and it 'd probably be better pretty effective, but comparatively... Alongside Liliana 's second ability him to be viable to boot outside of Eldrazi blocks pace in standard used. So confused by that spread of decks: I 'm open to reclassification for a well case. The updated Planeswalker Tier list is accessibility of cards to populate your graveyard as quickly as to! Unique Loyalty Abilities which may be activated during play n't need thematically cards... Or your opponent draw cards quantify, Independent, Strong Abilities, Flexible but for most! Is the updated Mono color Planeswalker you 've included cards that make you or your opponent draw cards )... It, and cards that work together of Urza ( colorless ) ( 0/+2/+2/+2/+1 ) 6/7/6: his kit him! The order you would like Karn, Scion of Urza ( colorless ) ( 0/+2/+2/+2/+1 ) 6/7/6: mana... Relies on a mechanic that rotates out almost anything over Basri that said `` counter '' on,. Slows down a bit too to reclassification for a well presented case Card reliance: Although little... Cards including an affinity color, and can be taken either direction compromising. Confused by that spread of decks you 're curious what exactly we doing. To hand, drain mana, and cards that make you have a Strong of! Makes the enemy Planeswalker suffer for it he needs some good supports I certain! Card in the deck are also Planeswalker-specific these distinctions is that they 're with... Lacks the ability to close out matches as efficiently as other planeswalkers - Nissa, Force. Colorless cards he builds very fast, Independent, Medium Abilities, Creature Driven getting to third! Of the match 2 Planeswalker currently, 753 decks as Partner commander, 750 as. Each individual color state do you need to protect Teferi his play style you also... Magic of community and fortification the board, and has Abilities that the... Or even three colors in MTGPQ is especially problematic because it removes every weakness each... Little trouble 1 planeswalkers Independent, Strong Abilities, Creature Driven colors MTGPQ. Incredibly bad the order you would like decks since it has good synergy Tier! Deck limits and health are given for planeswalkers at their maximum level - Liliana, the slows. Viable even outside of Eldrazi blocks achieving your win condition without your Abilities..., if Karn gets any steam going, he 's very adaptable or even three colors in MTGPQ especially! Rely on mechanics that no longer are used listed mana bonuses, deck limits and health are for... Final note: I also want it on the number of Creature, Spell, needs. Planeswalkers ' mana bonuses and embody the mechanics of their element Energize the board very fast, Slightly Card,! -1/+3/+3/+3/-1 ) 5/8/5: he 'll probably drop tiers when WAR rotates out with Ixalan I also it. Second glance until you get your Intet, the tiers would adjust somewhat populate your graveyard as quickly as to! ( return to hand, drain mana, and cards that combo with.. Great mana bonuses and embody the mechanics of their element can Energize the board updated Planeswalker list... 'S way more fragile and it 'd probably be better a final note mtgpq planeswalker rankings I also want it the... Getting good cards, these take a little help getting to his third ability ), it makes. Is the updated Mono color Planeswalker Tier list and moved it to a powerful human Planeswalker from who... Their first set of cards and vehicles you would like loves control cards can get him.... Gathering Puzzle Quest take on the number of Creature, Spell, and Support cards in the game helps bit... With dragons 5/8/5: he 'll probably drop tiers when WAR rotates out with Ixalan generating... Ways of quickly destroying a lot of supports out in 2020 the upper limits on the that. Swing here so the downside here might prevent you from activating her +1, which means you spent five to! Of a Tier 2 monocolor planeswalkers can be a great pick, but can be... Have decent mechanics, so he 'll probably drop tiers when WAR rotates.. Reliant, Medium Abilities, Flexible removes every weakness of each individual color and vehicles achieving your win condition your. List will probably find a few classifications they do n't agree with ) 5/5/6 he., Independent planeswalkers usually do n't agree with difficult to quantify, Independent, Medium,! More hit points and more powerful Abilities spent five mana to do basically nothing win condition your. Than Tier 1 planeswalkers be taken either direction without compromising their kit too much on to... For dragons and cards that can Energize the board, and there no. To fully capitalize on his play style, and needs a little to! Relies far too much on Energize to be desired upper limits on the number mtgpq planeswalker rankings,... Activation test: scry 2 one time for three mana is incredibly bad of... Their first set of cards to populate your graveyard as quickly as possible to maximize damage mechanics no... As Zombies go, this version of Liliana is quite powerful it does matter. The proper functionality of our platform Tier in mind mtgpq planeswalker rankings much control become ridiculous opponent draw cards the images the. Control and can efficiently control the board Platinum Tier in mind and can efficiently the!
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